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WHO AM I

Languages

Brazilian Portuguese (Native)

English (Advanced)

Game Engines

Unity

Godot

Summary

Programmer with experience in ERP software and graduated in Digital Games

 

My motives to work in the game development industry:

  • The passion for games, be it playing them, developing them or what they represent to the culture;

  • Architecture and challenges are different from common softwares;

  • Technology and practices that are in constant evolution;

  • Develop projects from start to finish;

  • Work with multidisciplinary teams.

Work Experience
Programmer focused on ERP softwares in .NET - Sofis Tecnologia

11/​2010 ~ 07/2014

 

This experience helped me develop skills like:

  • Better communications and teamwork across multiple areas;

  • Development using Agile, Scrum and Kanban;

  • SQL Databases and Queries, Desktop Projects, Web Services and Web Projects;

  • C#, SQL, Winforms, ASP.NET, XML, HTML/CSS and Javascript.

Education
Digital Games  - Estácio de Sá University

​2015 ~ 2017 (Complete)

I learned many aspects of game development like:

  • Game Design;

  • Project Management;

  • Marketing;

  • Art;

  • Programming with a different software architecture in mind.

System Analysis - Estácio de Sá University

​2013 ~ 2014 (incomplete - 2 terms)

 

I studied for 2 terms while working, but migrated to the Digital Games course in search of knowledge and networking aimed at the games industry.

Reading
Corner

The Art of Game Design ~ Jesse Schell
Excellent book to introduce game design. With a mixed approach between practical and theoretical, the author uses the lens system to point out where to ask the right questions and find possible problems or opportunities during the game development.

Level Up ~ Scott Rogers

Great complement to the previous book, with an approach that focuses on the practical part of game design. This book talks about the important components of the most popular game types, bringing frequent problems and their existing solutions, including some more creative versions.

Game Programming Patterns ~ Robert Nystrom
Great complement to the book Design Patterns , bringing revisions of the patterns in a way directed to the differentiated architecture of the games.

Excellent read and easy to understand, with tha addition of having a free online version.

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