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PORTFOLIO

Event System for Unity
2020
Centralized event system based on the Observer design pattern.
Easy to implement in any project using Framework .NET.
Designed to facilitate the creation of projects for prototypes or Game Jams while maintaining the memory and processing impact to a minimum.
With this project I evolved my knowledge in:
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Memory Management;
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Generics;
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Interfaces;
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Design Patterns.

Wild Race in Godot
2019
Project made during the Godot Wild Jam #16 as a form of testing the Godot engine's capabilities.
I spent a lot of time making sure that the car controlled in an interesting way, adding drifts and tire tracks on the road.
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